4 февраля 2026 г.
AVA - Guild Firefight Event Guide
Stand your ground, spill some lead, and take what’s yours.
Автор:
Kevin Kefgen

In the lawless stretches of the West, power belongs to those who can hold the ground and clear out trouble. AVA - Guild Firefight is where guilds prove their worth, squaring off against rival crews to claim battlefield buildings, run thugs out of town, and earn rewards worth fighting for. This is a full Guild-vs-Guild showdown, matched by strength and settled by strategy.
What Is Guild Firefight?
Each Alliance fields up to five Guilds, managed by the Alliance leader. Qualified Guilds are matched against rival Guilds from the same State — or beyond — based on matchmaking points. Once the dust settles, only the Guild with the most points walks away a winner. Tie scores mean both sides lose, so half measures won’t cut it.
You earn points by:
- Occupying Battlefield Buildings
- Killing Thugs roaming the field
The harder you fight and the smarter you hold ground, the better your payoff.
Registration Requirements
Only seasoned outfits need apply. To register:
- A Chancellor, Vice Chancellor, or Guild Master must sign up
- The Alliance must:
- be over 7 days old
- have at least 20 members
- have 20 members or fewer
- rank top 40 in the State
If you don’t meet the mark, you sit this one out.
Guild War Process
1. Preparation Period
This is where the Alliance leader gets their house in order — recruiting, removing members, and making sure the right guns are riding. When preparation ends, qualified Guilds can register.
2. Registration Stage
The Alliance leader registers the Guild and selects a Battle Period, assuming all conditions are met. Member changes are still allowed here. Once registration closes, your battle setup locks in. No last-minute reshuffles Even if your Guild’s rank slips during registration, you won’t lose your chance to fight.
3. Matchmaking Stage
Once registration closes, Guilds are matched against rivals with similar matchmaking points.
- First-time Guild points are based on combined ratings of participating members, including bonuses from Heroes, Sheriffs, Officers, Buildings, Research, Skins, Medals, and VIP.
- After battles, points adjust based on results… Bigger wins and streaks mean bigger swings.
- Your Guild must have at least 5 members and 10,000 rating score to be matched.
If no fair opponent is available, matchmaking may fail and compensation will be sent by mail. Leave your Alliance during this stage and you’re out of the Guild.

Battle Stage
When Guild War begins, all participants can enter the Guild Battlefield through the Event interface. There’s a 3-minute warm-up period where you can teleport your Town but cannot attack buildings. Once the bell rings, the fight is on.
Battlefield Rules & Tips
- Captured Sheriffs are released after the event, except those captured within your State.
- Buildings must often be taken in sequence — you’ll need to occupy adjacent buildings before advancing.
- Each Guild owns its first three buildings by default. You don’t need to occupy them, but you must defend them.
- Fully occupying a Major or Minor Building earns Guild Points. Lose control, lose points.
- When your Guild controls a building, members can teleport to Subordinate Land. If control is lost, Towns are returned automatically.
- Wounded troops and damaged traps are healed for free in the Battlefield Hospital — but if you leave the battlefield, you can’t return.
- Battle Fever boosts expire when leaving the battlefield.
- Peace Shields break when you attack or reinforce, but will remain after leaving if they haven’t expired.

Rewards
Win or lose, there’s something for everyone who shows up:
- Personal Goal & Rank Rewards for high performers
- Battle Rewards for all participating Guild members
Just be sure to claim them before signing up for the next round — unclaimed rewards don’t wait around.

AVA - Guild Firefight isn’t about lone gunslingers; it’s about coordination, timing, and holding your nerve when the shooting starts. Stake your claim, protect your ground, and make sure your Guild’s name is the one folks remember when the smoke clears. See you on the battlefield, Hoss.
